jason turner portfolio
NIKE multimedia product launch
Video + LIvestream
Heliorana reel- 2 minute highlight reel of a collection of projects
Western Rivers: multimedia lecture series about river conservation
Oregon Museum of Science and Industry- created virtual programming for the museum including virtual after dark, virtual science pub, and a museum exhibit virtual tour.
Indigos Dreams- a multimedia 8 bit indie platformer game currently in development, working on in-game stop motion & promotion.
Veer-Director of Photography, lead editor for an award winning documentary feature about US bicycle culture
Mercury Music Series: created streaming music series to fundraise for Index Media (Portland Mercury, The Seattle Stranger)
Shoebox Derby: created a virtual alternative to the beloved Portland Adult Soapbox Derby event
HEXMET Enchanted Forest Field Research Trip
Experiential design
Odyssey Works-for over 20 years, they have created experiences for an audience of 1, I have taken several workshops which have culminated in creating experiences for both strangers and people known to me.
Portland Adult Soapbox Derby-quintessential Portland event for over 25 years, I’ve been involved as an organizer for 10 years and founding member of the board 5 years ago when they became a non-profit.
Travelers Guide to Little Sodaberg- an online puzzle game/escape room created by Meridian Adventure Company that I collaborated on and played the titular lead.
HEXMET-a historical fantasy LARP experience that I co-designed, which imagined a magical underground system of caves connecting the entire Pacific Northwest.
XOXO Festival -contributed to a weekend long experience/adventure at the 2019 festival.
Radiant Society/Cascadia House-founding member of the Cascadia House of The Radiant Society, a loose group of experiential designers and artists with chapters in 5 major cities.
Latitude Society- art experience design club and secret society founded in San Francisco, I was a participating member until its dissolution in 2015
CSU Student Research competition-Finalist 2 years in Graduate Humanities and Letters category, built a multimedia game experience exploring The Green Box by Marcel Duchamp
Maya 3D model of dumpster before texture
3d models
Maya- built dumpster asset to scale from photos to place in scene.
Substance Painter- textured dumpster like a CAT tractor for a dumpster both of and not of this time and world.
Created 3D version of Heliorana logo for AR business card.
Created Unreal Engine scene in VR with skybox incorporating dumpster “idol” asset with interactive lids.
Photogrammetry, utilizing Metashape and Reality Capture to decimate object and to clean up object for export.
Created Unity VR adventure game with opening movie to deliver rules, incorporating photogrammetry object, skybox, fog particle system and water shader.